AMat
====
  Textures:
    - HairFluffSmall

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 222, 121, 255

  Material Colors:
    - 0, 146, 120, 255
    - 0, 146, 120, 255

  Steps:
    1: RGB = (lerp from (255, 222, 121) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)



BMat
====
  Textures:
    - HairFluffSmall

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 222, 121, 255

  Material Colors:
    - 0, 146, 120, 255
    - 0, 146, 120, 255

  Steps:
    1: RGB = (lerp from (255, 222, 121) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)



CMat
====
  Textures:
    - HairFluffSmall

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 222, 121, 255

  Material Colors:
    - 0, 146, 120, 255
    - 0, 146, 120, 255

  Steps:
    1: RGB = (lerp from (255, 222, 121) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)



CMat2
=====
  Textures:
    - HairFluffSmall

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 222, 121, 255

  Material Colors:
    - 0, 146, 120, 255
    - 0, 146, 120, 255

  Steps:
    1: RGB = (lerp from (255, 222, 121) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)



DMat
====
  Textures:
    - HairFluffSmall

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 255, 167, 255

  Material Colors:
    - 0, 146, 120, 255
    - 0, 146, 120, 255

  Steps:
    1: RGB = (lerp from (255, 255, 167) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)



DMat2
=====
  Textures:
    - HairFluffSmall

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 255, 167, 255

  Material Colors:
    - 0, 146, 120, 255
    - 0, 146, 120, 255

  Steps:
    1: RGB = (lerp from (255, 255, 167) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)



EMat
====
  Textures:
    - HairFluffSmall

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 255, 167, 255

  Material Colors:
    - 0, 146, 120, 255
    - 0, 146, 120, 255

  Steps:
    1: RGB = (lerp from (255, 255, 167) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)



FMat
====
  Textures:
    - HairFluffSmall

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 255, 255, 167, 255

  Material Colors:
    - 0, 146, 120, 255
    - 0, 146, 120, 255

  Steps:
    1: RGB = (lerp from (255, 255, 167) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)



branchMat
=========
  Textures:
    - FluffBranch

  Ambient Colors:
    - 100, 100, 100, 195

  Steps:
    1: RGB = (lerp from (255, 255, 255) to (tex #1 RGB) using (vertex RGB))
         A = (tex #1 A)
